![]() ![]() Image: Blizzard EntertainmentĮither way, this is a pretty lazy bundle, and it doesn’t make sense to pre-order and wait two months to receive a console that you can readily acquire through multiple retailers right now. Perhaps such a collaboration between Microsoft and Activision Blizzard might seem suspect to competitors during Microsoft’s pending acquisition of the publisher, but who am I to say? The bundle yields some in-game cosmetics, including the Inarius Wings & Inarius Murloc pet from Diablo 3, the Amalgam of Rage mount from World of Warcraft, and the Umber Winged Darkness cosmetics from Diablo Immortal. ![]() Diablo 4 has plenty of design touchpoints that would translate well to a limited edition look. The company should have outfitted it with red LEDs and a custom sound effect, at the very least. One would assume that Microsoft might try a little harder to impress people with, say, a custom-designed Xbox à la Nintendo’s new Tears of the Kingdom-inspired OLED Switch. Aside from getting some in-game cosmetics, the incentive to buy this bundle is, sadly, very low. The most appealing part of this package is that it’s $10 cheaper than buying the console and game separately. Pre-orders are open now at the Microsoft Store. ![]() It’s bundling the high-end console with Blizzard’s Diablo 4, and the bundle will ship on June 6 (the game’s launch day) for $559.99. The Diablo series has history of eventually coming to consoles so that may well be in the pipeline, but there are no concrete plans for that yet.Microsoft just announced an Xbox Series X bundle that should be way more appealing than it actually is. So the decision was much more to satisfy the desire of the players and give them more ways to interact with Immortal.” We received a lot of feedback during the beta version. ![]() “So, it’s just another possibility because some players prefer to play with the controller. “It was part of our goal to bring Diablo Immortal to new audiences and make it more accessible. He added, per the same website: “I think a big part of the controller support was that it was supposed to be included in the mobile version, so it ultimately gave mobile and PC. Joe Grubb, who is the director of Diablo Immortal, has echoed these sentiments. “Basically, I’m the type that never says never but we have nothing to announce or say today.” As per eSports Extras, Fergusson said: “I want to point out that controller support and console support are two very separate things. ![]()
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